![]() ![]() ![]() Second, because Blizz already made many changes to tackle the P2W part, specially in PvP, for those that like it. People come with P2W stuff about this game, rightfully, in a way, but that doesn't mean the game is garbage.įirst, because it's lore is cannonly tied between D II and D III stories. Can we just leave DI dead and buried please? ![]() "I think the thing that we did a poor job of when we announced Diablo: Immortal was contextualizing what we think the future can be and what we think of mobile in particular", he said.Oh ffs! I thought this was a D4 announcement. Ultimately, Brack thinks that lack of clarity on Blizzard's behalf eventually did them in, steamrolling into confusion and giving way to questions of what exactly is the company trying to say with the announcement. Diablo Immortal's announcement was amassing YouTube dislikes quicker than a US comedian with an uncensored Twitter account. He reminded that the announcement of Diablo 3 for consoles didn't exactly go smoothly either, although we're not sure whether there's any comparison between the two. And then we look for other platforms that we think are awesome that can support the types of experiences that resonate with the type of games and values that we want to put forth into the world", Brack told Gamespot. "And I also think the key thing that was lost, that we did a poor job double emphasizing, is we are a PC developer first. Allen Brack, however, insists that nothing could be further from the and that they never even contemplated such an outrageous idea. The drama that followed was nothing new, but Blizzard's most ardent defenders started worrying that their beloved developer is fixing to shift focus from that which made them successful begin with - PC. Heck, who can forget the uncomfortable silence and the hopeful enquiry into what still resembled a tasteless prank - Diablo Immortal, a mobile Diablo game literally nobody asked for, was being shoved into PC players' faces as if it was their BlizzCon headliner. ![]()
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